//-----------------------------------------------------------------------
// <copyright file="KeyboardState.cs" company="Google Inc.">
// Copyright 2017 Google Inc. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
//     http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// </copyright>
//-----------------------------------------------------------------------

using UnityEngine;

public class KeyboardState
{
    internal string editorText = string.Empty;
    internal GvrKeyboardInputMode mode = GvrKeyboardInputMode.DEFAULT;
    internal bool isValid = false;
    internal bool isReady = false;
    internal Matrix4x4 worldMatrix;

    public void CopyFrom(KeyboardState other)
    {
        editorText = other.editorText;
        mode = other.mode;
        isValid = other.isValid;
        isReady = other.isReady;
        worldMatrix = other.worldMatrix;
    }
}
